this post was submitted on 20 Aug 2024
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Valve has moved quickly to outlaw automated keyboard features.

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[–] MoogleMaestro@lemmy.zip 22 points 3 months ago (10 children)

This is 100% justified.

These types of features have been regulated in fighting games for a long time. The ideal situation here would be for Razer to open source their firmware and establish a community-driven approved firmware design and let valve greenlight a specific configuration which can be parsed by the game's executable (or, for tournaments, can be flashed for valid gameplay).

That's my 2 cents at least.

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[–] jeansburger@lemmy.world 11 points 3 months ago (1 children)

I give it less than a week before someone has code for this exact feature in QMK. It won't be as detectable as looking for "Is using Razer Keyboard".

[–] pupbiru@aussie.zone 8 points 3 months ago

i’d imagine it’s pretty detectable anyway… if the point is pushing a or d without any break between them, that’s real easy to time in software: no human is going to be perfect every time

sure, then comes the arms race of circumventing by adding some delay, and some variance in the delay time, but no large hardware manufacturer will just include it at that point and it’ll be obvious it’s a hack rather than an acceptable feature

[–] StarlightDust@lemmy.blahaj.zone 10 points 3 months ago

A comment I see nobody making is that this will negatively effect disabled gamers and prevent the use of accessibility tools.

[–] TriflingToad@lemmy.world 9 points 3 months ago

I disagree on this change but I can see why it was made. Having keyboards with processors is a slippery slope.

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