this post was submitted on 03 Aug 2024
1075 points (99.1% liked)

Programmer Humor

32558 readers
441 users here now

Post funny things about programming here! (Or just rant about your favourite programming language.)

Rules:

founded 5 years ago
MODERATORS
1075
submitted 3 months ago* (last edited 3 months ago) by sag@lemm.ee to c/programmerhumor@lemmy.ml
 
(page 2) 36 comments
sorted by: hot top controversial new old
[–] leo85811nardo@lemmy.world 4 points 3 months ago* (last edited 3 months ago)

From my understanding, one of the actual use case of assembly is for cyber security engineers to dump assembly instructions from a compiled program, so they can check for any potential vulnerability. I've also seen assembly included in an embedded codebase (the overall project is in C), which I assume is for more optimized performance and deterministic behavior

[–] NauticalNoodle@lemmy.ml 4 points 3 months ago* (last edited 3 months ago)

I've been studying Arm Aarch32 lately. I have a software development academic background but I have always been interested in Architecture.

[–] yuf@lemmy.ml 3 points 3 months ago

For a university assignment, I built a compiler for x86; I cheated a bit by relying on LLVM, but it gave me a better understanding of the architecture. I also developed emulators for the NES (Ricoh 2A03) and RISC-V (RV32I) as a hobby. For the latter, I implemented it in FPGA.

[–] SpaceNoodle@lemmy.world 2 points 3 months ago (1 children)

Mebly I do, and mebly I don't.

[–] sag@lemm.ee 2 points 3 months ago (6 children)

I have Dyslexia ¯_(ツ)_/¯ Sorry.

load more comments (6 replies)
[–] r00ty@kbin.life 2 points 3 months ago

I used to write z80 asm without an assembler back when I was a LOT younger. The ZX spectrum manual I had, had the full instruction list with the byte values.

I think it was oddly easier than some higher level languages for some tasks.

But, making changes was an utter nightmare.

[–] Moah@lemmy.blahaj.zone 1 points 3 months ago

I used to make video games entirely in assembly

load more comments
view more: ‹ prev next ›