this post was submitted on 23 Jul 2023
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Guild Wars 2

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I don't like that you can't dodge the numbers now after the "fix". And really hate you can't even revive when someone dies. I thought this was supposed to be a fractal, not a strike. What do you think?

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[โ€“] Ravi@feddit.de 0 points 1 year ago

On a side note: the colour tint at the fight is very annoying. I'm playing specter and the shroud 5 skill usually creats a yellow aoe circle, while opponent effects create an orange circle. The tint makes it impossible to differentiate between those two colours. This makes it very hard to see if you are about to wipe your team.

[โ€“] fishonredchair@feddit.de 0 points 1 year ago

I'm sad that the mechanics of the last boss do not differ from the normal mode (except instant death). And because of the huge HP the mechanics repeat too often to be interesting. The bugs make it more difficult than it being a challenge mode. As for the "ranged classes only", this could be interesting if only 5 out of 10 people had to split and the remaining 5 need to find a save place to attack. In comparison with the old 100cm with 2 phases, the new one is underwhelming. I hope something changes. And yes, I too think it meant to be a strike. That they maybe reused it as a fractal and overlooked many fractal related things (mistlock, revive, ...) makes it look that not much effort went into it (assumably).