this post was submitted on 09 Jun 2023
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I would be curious about your favorite coop games. I often find them a big lacking, often being a bit unbalanced. An example is Battle for Hogwarts, where one game can be a walk in the park and another absolutely impossible and rarely is there a balanced match.

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[–] Tenobaal@feddit.de 0 points 1 year ago

Legends of Andor is quite nice and has a lot of expansions already. I definitely can recommend too many bones. A great game, although a bit expansive.

[–] McWizard@feddit.de 0 points 1 year ago (1 children)

Spirit Island is really good as you can adjust the difficulty and it's always different Stars of Akarios if you want a Gloomhaven Light Experience with some 7th Continent sprinkled in.

[–] Kempeth@feddit.de 0 points 1 year ago

Second this. It's our most frequently played coop. So much variability and things to tweak

[–] dichotomiker@feddit.de 0 points 1 year ago (2 children)
  • Arkham Horror
  • Legends of Andor
  • Escape Room games
[–] bob_lemon@feddit.de 0 points 1 year ago

I think Andor suffers from overanalysis. Precalculating the entire AI turn is complicated but absolutely necessary. This slows the game down and at least personally I don't find it fun.

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

I love Arkham Horror, sadly my gf is not that much into the whole story telling part. I am still holding onto my copy even though we have not touched the game in 2 years.

I have not tried Escape Room games, but I am not that much enticed by Escape Rooms in general. Most feel more like a money grab at this point.

[–] dichotomiker@feddit.de 0 points 1 year ago

There are re-usable escape rooms you can give to dhe next on and on.

[–] fubo@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (1 children)

Hanabi and The Crew, both card games — and both limited-information games. Hanabi is basically Klondike Solitaire distributed over a team of players who can't see their own cards (and have a limited number of pieces of information they can tell each other); The Crew is a trick-taking game with variable goals and scalable difficulty.

[–] dpunked@feddit.de 0 points 1 year ago

I love the crew, probably my fav coop game! Will have to check out Hanabi, sounds interesting :)

[–] shapesandstuff@feddit.de 0 points 1 year ago* (last edited 1 year ago) (1 children)

My partner and I really enjoy mini rogue.

It can be brutal at times but often you can track your downfall back to a risky decision earlier.

It's a one or two player dungeon crawl. Some light rpg mechanics, dice based combat and events, some traders and items to find.

To me it captures games like deep dungeons of doom and legends of grimrock very nicely.

Single player rules also feature a campaign mode, the old gods expansion adds a couple cool events and new bosses.

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

Sounds interesting, I kinda like dungeon crawlers. Its probably a remnant of playing diablo2 when I was younger. I will have to check it out. Do you prefer 1 player or 2?

[–] shapesandstuff@feddit.de 0 points 1 year ago (1 children)

I basically only play it with my SO so can't comment on single player.

From scanning the rules, the campaign sets certain events and "layouts" for certain levels and consecutive runs. It also adds a little bit of meta progression to give your character's two abilities a bit of variety.

Ah another thing: it's very portable!

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

portable mashes well with our lifestyle, we are very much on the move. At most places we have already stashed some games but often bring 1/2 with us as well

[–] shapesandstuff@feddit.de 0 points 1 year ago

Yep played it a few times in a bar :)

[–] tetha@lemmy.ml 0 points 1 year ago (1 children)

My absolute favorite is Betrayal at the House on the Hill.

It's just designed so well. The pre-haunt phase allows new players to learn the basic rules of the game by playing. Like, we were playing this, and a somewhat seasoned member of the boardgame crew was late and she missed the base rules. We just shoved her a character, she was confused how no one explained her stuff, but after 1-2 turns of other people, she understood 90% of the base rules without explanation. That's really impressive from a design standpoint.

And then, the game flips into the post-haunt phase, and some antagonist scenario happens. This is when things go nuts. One game, one player turned into Doctor Frankenstein, and Frankensteins Monster was placed on the board. And we as the normal players had to scramble to kill it. In another game, I turned into a giant snake god to kill everyone - but a bad cellar layout saved the players.

In other cases, there is a hidden, randomly chosen antagonist and things go nuts. People steal items from each other, because of good ideas and things go nuts.

I love this game. It starts out as a really approachable coop-game if you know action-point-based games. You bumble around in a haunted mansion, Bob usually almost dies because of bad luck (and we make fun of him), and then the haunt hits and it becomes everyone against Bob, except Bob is a horrible monster now.

No matter if you win or lose, you will have a funny story to tell how Bob is a jerk, or we were heroic.

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

wow, interesting concept, so it starts out as a coop game but later is a 1vsAll kinda deal?

[–] tetha@lemmy.ml 0 points 1 year ago (1 children)

Maybe. There is 120 different engame scenarios depending on the board state.

Most of them have the haunt-triggering player turn into an obvious monster - Frankensteins Monster, a Hydra, a Mummy. Then it's a fight.

Other scenarios mean that whomever has all the artifact pieces (scattered across the board) wins. So now it's a free for all and it turns into a very messy brawl.

Even other scenarios mean that one secretly chosen player wins, if they have a specific set of items. This one is especially gnarly, because this is the one that causes the words "Alright. I fire the shotgun at Jane as my first action." and everyone is like "Oh my god! wat!"

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

that sounds like a lot of fun! Is the game with a lot of reading about things that happen?

[–] tetha@lemmy.ml 0 points 1 year ago (1 children)

IMO, no.

Assuming one bloke knows the rules, the game flows fairly smoothly. In the pre-haunt phase, you:

  • Generally move through an unknown door to a new room
  • Draw a room card on the right floor, repeat as necessary
  • Draw an event card based on your room card and execute the event card.
  • Roll if haunt happens.

Once the group knows these base rules, the pre-haunt game goes very quickly, because you mostly move 2-3 squares (depending on your move points), draw a room, place a room, draw a card, resolve the card and pass on. If the group knows the game, this goes very quickly.

Once the haunt triggers, you have a builtin bio-break. Both the survivors and the evil guy have a bunch of new rules to read and understand. For my main crew, this usually takes 5 - 10 minutes to read and discuss strategies, and we usually combine this with bio-breaks, drink refills, snacks and such.

Comparing this with games like Arkam Horror, Eldritch Horror, or even worse, actual P&P games like DND, It is very smoooth and low-rule-lawyers to play.

[–] dpunked@feddit.de 0 points 1 year ago

Thank you for the description, I will check it out for sure :)

[–] wintermute@feddit.de 0 points 1 year ago

I like Ghost Stories, quite imbalanced but fun to play (/lose)