this post was submitted on 04 Sep 2023
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I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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[–] DmMacniel@feddit.de 0 points 1 year ago (7 children)

What would it take to make it a RPG? Some characters are flawed in certain things while excel at others. But what you want your character to be, its in your hands due to how you build your character. That´s part of your character, same goes to the backstory you may have developed and inform your build.

[–] Dice@ttrpg.network 0 points 1 year ago (6 children)

Well they could stop gamifying RP and exploration so players actually get into character instead of just rolling dice. But that's a pretty fundamental shift, so they won't do it.

[–] DmMacniel@feddit.de 0 points 1 year ago (2 children)

But how does roling dice, when the outcome of a situation is uncertain, inhibit you from roleplaying your character?

[–] Dice@ttrpg.network 0 points 1 year ago (1 children)

It doesn't. It just conditions players towards not doing it by replacing interacting with the world with interacting with rules and dice. Which doesn't stop experienced players, but misleads new players in a video game mindset.

[–] DmMacniel@feddit.de 0 points 1 year ago* (last edited 1 year ago)

Okay, but what can a solid and crunchy RPG System do for new players that expect Skyrim on a table? And on the other hand, what can those player get out of a rules light game? They would be entirely lost. Which then would result in just make.believe, which doesn´t need rules to begin with.

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