this post was submitted on 29 Apr 2025
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This is why rock paper shotguns sucks ass and I never take their articles seriously.
Bethesda DID fix the leveling system in the remasters. The problem was not the level scaling, it was the fact you had to train every single major skill perfectly or else you would miss out on points and become underpowered compared to the enemies which have leveled with you. So if you leveled wrongly you would have anywhere between 5? To 10 points ti spend and if you did correctly you had more... the remaster fixes this by always giving you the max amounts of points to spend each level you gain.
I can spend an entire paragraph explaining why but this article Probably does it better
No, the problem was the scaling. Even if you leveled perfectly you'd be out matched eventually.
I usually went Arena first in the OG oblivion, leveled up my character as much as possible (as perfect as possible) and then started doing quests. It was a nice controlled environment to level combat skills in. I was high level but never encountered any major problems at that point. I mean sure.. if i only focused on blade (and maxed it to 100) and suddenly started using bow and arrow (which is at 15 or 20) then i'd have a bad time but thats how Morrowind did it too. Arguably even worse in Morrowind lol, god i hated that you could miss swings (but at the time i guess a lot of RPG's worked that way). But if i went into the world immediately and just started doing quests i was screwed since its almost impossible to level perfectly in an uncontrolled environment.
What i really like about the remaster is that i can just start doing quests immediately without having to worry about ruining my character. I feel I have much more control of how I want to build my character now, in the original i felt i had to play by a playbook for leveling and when i was high lvl enough i could finally start enjoying the game.