this post was submitted on 22 Jul 2024
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[–] lvxferre@mander.xyz 174 points 1 month ago (24 children)

The sad part is that the idea behind DLCs (to develop further content for a game already released, in exchange for additional money) is reasonable. Or it would be, if shitty developers didn't abuse it to the point that it stopped being "downloadable content" to become "dumb and lazy cashgrab".

I also think that CA isn't just being benign with this statement, or his whole "let us not be arseholes" approach towards development. He's being smart; player trust might be hard to measure but it has direct impact on word-of-mouth advertisement and piracy, so it's basically the difference between "everybody knows it, plenty bought it" and "the few ones who know it pirated it".

[–] 50MYT@aussie.zone 53 points 1 month ago (9 children)

Another excellent example of this working is Factorio.

The original game doesn't cost a fortune, it's made by a small extremely dedicated team. They polished it so hard the shine made everything else look like vanta black. Playing Factorio ruins other games because the depth and quality of everything else is so poor in comparison.

The game came out in like 2013 early access. Full release completed in 2020. A decade after initial launch, they are going to offer a DLC, that will cost money.

Absolutely happy to pay for a DLC for that perfection.

[–] MintyAnt@lemmy.world 9 points 1 month ago
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