this post was submitted on 27 Apr 2024
11 points (100.0% liked)

ShittyDarkSouls

1263 readers
85 users here now

Let's start up the meme factory again, FromSluts!

For trashposting and memes about Souls games developed by FromSoft.

Be civil and don't make me write rules here.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] systemglitch@lemmy.world 0 points 4 months ago (2 children)

I wonder if they program them to appear easier the first time, but still programmed to kill you before they die. I've seen a lot of games being developed where the developers talk about doing shit like this to "enhance" the experience.

One that really stood out to me was health bars in the red when you were still at 40% health.

Everything is deception.

[–] ZombiFrancis@sh.itjust.works 1 points 4 months ago (1 children)

A lot of the dark souls bosses have some cutscenes or intros the first time that position them and the player somewhere different than when you return through the fog wall for round 2.

Since most of the bosses act on your position, just that difference can make round 2 feel way different.

[–] Screamium@lemmy.world 1 points 4 months ago

That may play a part but I think it's more so everyone plays more patient and cautiously in the first encounter and that is kind of the style of play that Dark Souls requires. The second time around we get more impatient and aggressive and get punished hard for it.