this post was submitted on 13 Jul 2024
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Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.

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[–] Neato@ttrpg.network 9 points 1 month ago (13 children)

I don't know much about this scene. How is this different than an emulator? You still need a ROM I believe.

[–] simple@lemm.ee 28 points 1 month ago (6 children)

Like the Mario 64 recompilation, this isn't running on an emulator, but is totally native. That means it runs smoother, has zero issues that you might get from emulation (like inaccuracies), and makes it so much easier to mod and extend it. You can see some of the features on the page like autosaving and playing on high framerates.

[–] ricdeh@lemmy.world 3 points 1 month ago (3 children)

has zero issues that you might get from emulation (like inaccuracies)

That doesn't make sense to me. Emulation should be 100% accurate software-wise, at the expense of performance. Can you elaborate?

[–] simple@lemm.ee 21 points 1 month ago

Emulation is almost never 100% accurate, that's why seemingly perfect emulators like Dolphin still get updates. They mimic the original hardware as closely as possible but there are still bound to be some bugs and games that don't work perfectly. The best emulators are more like 99.9% accurate.

N64 emulators aren't that good, so you'll get occasional graphics errors and crashes.

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