this post was submitted on 10 Jul 2024
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SneerClub

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Hurling ordure at the TREACLES, especially those closely related to LessWrong.

AI-Industrial-Complex grift is fine as long as it sufficiently relates to the AI doom from the TREACLES. (Though TechTakes may be more suitable.)

This is sneer club, not debate club. Unless it's amusing debate.

[Especially don't debate the race scientists, if any sneak in - we ban and delete them as unsuitable for the server.]

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[โ€“] sailor_sega_saturn@awful.systems 14 points 4 months ago* (last edited 4 months ago) (7 children)

Oh hey a blog: https://www.encultured.ai/blog.html -- Because of course they're an rationalist AI alignment / AI gaming startup pivoting to healthcare

Part of their bold vision: AI agents that heal not just your cells, but also your society :')

Our vision for 2027 and beyond remains similar, namely, the development of artificial general healthcare: Technological processes capable of repairing damage to a diverse range of complex systems, including human cells, organs, individuals, and perhaps even groups of people. Why so general? The multi-agent dynamical systems theory needed to heal internal conflicts such as auto-immune disorders may not be so different from those needed to heal external conflicts as well, including breakdowns in social and political systems.

We don't expect to be able to control such large-scale systems, but we think healthy is the best word to describe our desired relationship with them: As a contributing member of a well-functioning whole.

Translation: they don't know the first thing about healthcare but want the big US healthcare grifting dollars anyway.

[โ€“] Soyweiser@awful.systems 10 points 4 months ago* (last edited 4 months ago)

Surely they can tell us what they actually worked on in the gaming space in the past few years. Right? Right?

Edit: (I recall hearing stories about roguelike developers using AI to help produce roguelikes, the conclusion was (this was more than a year back btw) it works great if you just need some quick content, dialogue trees, stuff like that. But there also was one person who was trying (and failing) to create a roguelike in which all content was LLM created. Didn't seem to work well. (Which is funny in a way, as this mirrors the experience of PCG (procedural content generation) in roguelikes a ~decade earlier. Good tool for small parts, doesn't scale to properly interesting content. I should ask how the LLM stuff is doing now).

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