this post was submitted on 08 Jul 2024
505 points (97.9% liked)
ShittyDarkSouls
1233 readers
61 users here now
Let's start up the meme factory again, FromSluts!
For trashposting and memes about Souls games developed by FromSoft.
Be civil and don't make me write rules here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
LOL
Yup.
I've never understood people getting into the lore of Souls games. It's just that cool, grimy 80's aesthetic and weirdly named characters.
I think it’s like piecing together a mystery, which can be interesting as you find clues and tidbits. Most of the lore is hidden in the item descriptions and explains the details of your environment. I didn’t really pay attention to it much at first, most things I just reacted to like “that’s fucked up”, but it was kind of neat when I started to realize how some of these enemies had a history within the world. Then I started rereading some of those descriptions, and what was a jumbled mess started making more sense. It was like having a jigsaw puzzle come together.
That said, there’s still a lot I don’t get and I still go WTF… ok time for unga bunga
Is there something to actually piece together, or is it just Lost all over again?
There is something, but the top-level answers that would involve explaining the nature of and relationships between some of the forces involved in the setting are deliberately obscured. By paying attention to descriptions and dialog it is possible to learn specifics about a lot of characters and events, but you have to speculate a bit about cosmological questions.
Ah that seems pretty cool then, actually.
I love games that don't just spoon-feed you the story and the world, and in which you have to work to actually piece things together. Cyan's absolutely fucking fantastic although ultimately a bit ill-fated (suits made stupid decisions, news at 11) MMORPGish Uru was very much like that: eg. when new content was released, they wouldn't tell players what it was, and they'd have to collaborate to explore and understand the world to find it out. There was also no way to tell players and NPCs apart, and there were some NPCs (human-operated iirc and that'd make the most sense because chat, but it's been a while) that folks thought were players. This meant that players really had to work together to get to the bottom of what's going on and we were actually discovering the game's world together – it was absolutely one of the best gaming-related experiences of my life and I've been doing this shit since Space Invaders.
The sense of community was just something else, and I really miss that feeling of discovery, of having to pay much more attention to the world.