this post was submitted on 12 Nov 2024
191 points (97.0% liked)

PCGaming

6525 readers
104 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Heavybell@lemmy.world 1 points 1 week ago (1 children)

Not saying you're wrong, but how can the source code be "open" and not publicly accessible? If it's not, that's just a closed codebase that is shared with some external people, surely?

[–] LwL@lemmy.world 2 points 1 week ago (1 children)

If you have to request the source code by asking for it via a form and get sent the code printed out via snail mail that is still "publicly accessible". Not saying companies would do that since it seems like it'd just cost them money for no benefit, just that there are usually ways to really hinder people's access without being closed source.

There could be lines drawn, but it'll be hard to find the medium between reasonable and preventing exploits. Forcing an upload to third party services like github seems dubious. I guess a zip file somewhere on the company website wouldn't be hard to do, provided the company isn't bankrupt (which is an entire different can of worms, what do you do then).

I'd still be heavily in favor of such legislations fwiw, perfect is the enemy of good and all that, but there's a sweet spot of "actually does something and doesn't kill all live service games" that would need to be found

[–] Heavybell@lemmy.world 1 points 1 week ago

Good point. And sounds like you're in a similar headspace to.me on the topic. Personally I'm not a huge fan of live service games, but I can see why a lot of people would want to avoid killing them.