this post was submitted on 15 Oct 2024
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[–] doctortran@lemm.ee 75 points 1 month ago* (last edited 1 month ago) (41 children)

Just for the record, this is exactly what any museum would do, because they're not going to actually run anything on the original hardware. Those systems are part of the collection, and it behooves a museum to not put any wear on them.

Also because emulators can be managed remotely.

[–] DarkMetatron 8 points 1 month ago (10 children)

Even if they don't use the real old hardware then at least they could have created something that is closer to the original hardware, for example a SNES/NES/N64 console based on FPGA in a recreated original shell. Anything but a stupid emulator running on a Windows PC.

[–] lengau@midwest.social 3 points 1 month ago (9 children)

An FPGA seems like a lot of effort, but an SNES emulator running on a Raspberry Pi seems like it may have been a better option IMO.

[–] DarkMetatron 1 points 1 month ago (1 children)

I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.

Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.

Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?

[–] lengau@midwest.social 1 points 1 month ago (1 children)

Making an FPGA for all of this is far more work than pulling an open source emulator and sticking it on a machine...

[–] DarkMetatron 1 points 1 month ago (1 children)

Yes, but Nintendo did neither the one nor the other.

[–] lengau@midwest.social 1 points 1 month ago (1 children)

This looks a whole lot like it's probably some random emulator they grabbed and full screened?

[–] DarkMetatron 2 points 1 month ago (1 children)

Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

[–] lengau@midwest.social 1 points 1 month ago (1 children)

I take it you've never ported an application to a different platform running on a different hardware architecture before.

[–] DarkMetatron 2 points 1 month ago (1 children)

I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.

[–] lengau@midwest.social 1 points 1 month ago (1 children)

You're making my point for me though. Each of the other things you've suggested is more work than requires more expertise. Popping up an emulator on an existing box and dumping a ROM in there is something an intern can do.

All of these other things can be done, but they're not as quick and simple, and that's why we're seeing this in the first case - Nintendo went with a quick and simple solution, and someone found a bug (it still plays Windows noises).

[–] DarkMetatron 0 points 1 month ago

You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!

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