this post was submitted on 06 Oct 2024
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ShittyDarkSouls

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Let's start up the meme factory again, FromSluts!

For trashposting and memes about Souls games developed by FromSoft.

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[–] aeronmelon@lemmy.world 36 points 1 month ago (11 children)

Dark Souls: Get your ass whooped while wearing 200% armor regardless of gender!

[–] The_Picard_Maneuver@lemmy.world 21 points 1 month ago (10 children)

Dark Souls was a true pioneer of gender equality.

[–] Iapar 13 points 1 month ago (1 children)

Dark souls 2 was a true pioneer of gender fluidity.

[–] Wrench@lemmy.world 9 points 1 month ago (2 children)

Actually, they used to have gender restrictions on a few pieces. And given how min/maxy their builds are, it actually made a minor difference in some cases.

But I think that might have been Demons Souls, which isn't technically Darksouls.

[–] Iapar 14 points 1 month ago* (last edited 1 month ago) (1 children)

I was thinking about the sarcophagus in the starting area, that let you swap genders when you rested in it.

[–] Wrench@lemmy.world 4 points 1 month ago (2 children)

Hahah wait, that was a thing? Chalk up another easily missed detail for From SW

[–] TheLowestStone@lemmy.world 6 points 1 month ago (1 children)

It was. I played the game blind and had no idea why my character (who wore armor and a helmet) started sounding feminine.

[–] lennivelkant@discuss.tchncs.de 2 points 1 month ago

By the later set of ogres in the Things Betwixt, somewhere behind the ~~stoned~~ petrified mob, there is a sarcophagus on the shore. Climb in and your character will climb back out gender swapped. I know there have been transgender players intentionally creating a character with their assingned-at-birth gender just for the catharsis of getting to transition so easily in a world that doesn't give a shit either way.

A random, obscure feature, but somehow they opted to create it and I love the implication that someone cared enough to write the logic.

[–] lennivelkant@discuss.tchncs.de 1 points 1 month ago

I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don't know whether that has transferred into the sequels. It certainly doesn't seem like an intentional advantage, nor does it matter much unless you're really concerned about saving a few frames.

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