this post was submitted on 16 Sep 2024
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[–] ahdok@ttrpg.network 40 points 1 month ago* (last edited 1 month ago) (5 children)

I've found that almost every one-shot I played in took 2-3 sessions.

I've managed to run 100% of my one-shots to time though, Here are some tips that can help with that.

  • Always schedule an encounter before the final battle that's an optional scene, take it out if you're over-running.
  • Make sure to have NPCs around who can hurry the characters along if they're dawdling too much.
  • Write plotlines that contain an element that motivates the characters to solve them soon (e.g. kidnapping, escaping villains, deadlines for results.)
  • Make regular sacrifices to Chronos, the god of time.
  • Try to run scenarios where the characters start already knowing each other, so introductions can be sorted out in summary during the introduction, rather than at the table during play.
  • Release a swarm of ravenous goats into the room 15 minutes before the session is supposed to end.
  • Make sure your that your one-shot is planned to take about half the time that your group could spend at the table, so you can over-run a little without trouble.
  • Try to keep table-talk to a minimum, request players put their phones away before you start.
  • Plan to have food after the one-shot finishes, so people start getting hungry and push the game along.
[–] ArchAengelus@lemmy.dbzer0.com 10 points 1 month ago (1 children)

The food thing seems like the real winner here.

[–] VindictiveJudge@lemmy.world 12 points 1 month ago

Especially if they have to compete with the goats for the food.

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