this post was submitted on 30 Aug 2024
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[–] southsamurai@sh.itjust.works 1 points 2 months ago (1 children)

Quoting you

... the only reason we can use wheelchairs now are uniform roads and ada mandated ramps.

That is not about the fantasy world, unless ada means All Drow Associated or something, though why drow would mandate ramps, I have no idea. Maybe because spiders don't like steps?

[–] yeather@lemmy.ca 0 points 2 months ago (2 children)

So your fantasy world has asphalt roads and uniform sidewalks and paved connections between every village? If your 99.9% of dnd games you are playing in the mideaval era world with magic. So just use the fucking magic items.

[–] ocassionallyaduck@lemmy.world 2 points 2 months ago (1 children)

I described plenty of magically enhanced wheelchair options alin a different comment, and then the complaint was that they're still wheelchairs.

It feels like people just don't think disabled people can or should exist in a fantasy realm, and that's kind of hilarious considering how many famous characters in fiction have prosthetics or other aids.

Professor X does okay for himself. "But why doesn't he just levitate all the time!" Because he's fine seated and there's no issue with it.

You do know that like, wagons and shit existed for millenia and went over completely unpaved and incredibly rough terrain as well, right? Any wheelchair in a DnD setting could easily have a mild enchanment for grip and strength enhancement that would make it offroad capable.

[–] yeather@lemmy.ca -1 points 2 months ago

The problem is the wheelchair is not condusive to an adventuring environment, and minor changes do not make them work and any large changes make them no longer wheelchairs.

Disabled people exist, and they exist in fantasy and in history, but when your world has magic and “advanced technology” (artificers), there are so many better options than a simple wheelchair. Having your pc have an optional disability, then choosing the least optimal way to work around the disability, then complain when people begin to attempt to fix or change the disability is entirely on you.

Professor X lives in a time of asphalt and pavement.

Wagons and wheelbarrows don’t go adventuring. They go on predetermined dirt paths or in fields. Areas where a wheelchair CAN go but is not optimal. Any magical fantasy setting would never have wheelchairs because they are simply imprsctical for the period and multiple magical alternatives thst are objectively superior.

[–] southsamurai@sh.itjust.works 2 points 2 months ago (1 children)

Dude.

What is your malfunction?

You're still saying the same thing, and ignoring the fact that you're wrong about wheelchairs needing paved roads and sidewalks at all.

Are you trolling me, or just that unwilling to stop and read and think?

I'm not talking about d&d or fantasy worlds, I'm talking about the claims you've made about how wheelchairs work in our world, the real world.

[–] yeather@lemmy.ca 0 points 2 months ago* (last edited 2 months ago)

Obviously they don’t need them. But the prevalence of wheelchairs is because of out modern world and architecture. I did research on the history of wherlchairs. The first self propelled chair was invented in 1655 in Germany. Before this point you had to be carted around. No afventurer is going to be carted around, wheelchairs simply did not exist during the typical dnd time period. Besides, the early wheelchairs were only for the wealthy, those who did not have to labor and could pursue other interests. Paved roads as we know them came into existence in the 18th century, and around this time hospitals began using them to cart patients around. Then wheelchairs became more widespread.

https://www.britannica.com/technology/history-of-the-wheelchair