this post was submitted on 23 Aug 2024
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Absolutely bizarre that a 1st party title doesn't seem optimized for the console they're developing for. This makes me skeptical the PC version will be optimized too.

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[–] dinckelman@lemmy.world 22 points 2 weeks ago (4 children)

No wonder consoles are just not as appealing anymore.

We used to get systems, that were purposefully designed to only play games, but do it phenomenally well. That shit absolutely defined an entire generation of gaming.

Now we get a crippled PC, with dorito ads on the dashboard

[–] Thrashy@lemmy.world 8 points 2 weeks ago (1 children)

Eh... Consoles used to be horribly crippled compared to a dedicated gaming PC of similar era, but people were more lenient about it because TVs were low-res and the hardware was vastly cheaper. Do you remember Perfect Dark multiplayer on N64, for instance? I do, and it was a slideshow -- didn't stop the game from being lauded as the apex of console shooters at the time. I remember Xbox 360 flagship titles upscaling from sub-720p resolutions in order to maintain a consistent 30fps.

The console model has always been cheap hardware masked by lenient output resolutions and a less discerning player base. Only in the era of 4K televisions and ubiquitous crossplay with PC has that become a problem.

[–] ShinkanTrain@lemmy.ml 6 points 2 weeks ago (1 children)

The Xbox 360, at launch, was more powerful than the most powerful PC you could build at the time.

[–] Thrashy@lemmy.world 7 points 2 weeks ago (1 children)

At launch the 360 was on par graphically with contemporary high-end GPUs, you're right. By even the midpoint of its seven year lifespan, though, it was getting outclassed by midrange PC hardware. You've got to factor in the insanely long refresh cycles of consoles starting with the six and seventh generations of consoles when you talk about processing power. Sony and Microsoft have tried to fix this with mid-cycle refresh consoles, but I think this has honestly hurt more than helped since it breaks the basic promise of console gaming -- that you buy the hardware and you're promised a consistent experience with it for the whole lifecycle. Making multiple performance targets for developers to aim for complicates development and takes away from the consumer appeal

[–] Stovetop@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago)

Between last generation and this one, though, we're at the point where consoles are more like prebuilts. Games have performance targets, it's up to users to decide when they feel like an upgrade. The only difference is that games (usually) won't release for models that can't run them well, compared to some people who try to squeeze out every frame they can from their 10-year-old potato PCs, though every now and then you still get a Cyberpunk 2077 on consoles.

But there's a reason why some games still target the PS4 in 2024, because if you're a small-budget indie game that doesn't need the full hardware of the PS5, why not? Since you don't get locked out of older stuff when you upgrade anymore, which enables newer stuff to keep releasing on older systems, anyone can hold on to a console until they run into a game worth upgrading for.

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