this post was submitted on 21 Aug 2024
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[–] vikingtons@lemmy.world 12 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

You know I'm kind of amazed that Starfield has a 10k (24hr peak) playerbase according to SteamDB. Comparatively speaking, it's doing better than other dumpster fires like halo infinite

[–] SuperSaiyanSwag@lemmy.zip 11 points 3 weeks ago (4 children)

I did not care for Starfield, but I would argue that it is not actually a “dumpster fire”, just kind of a mid game. Maybe even slightly better than mid.

[–] vikingtons@lemmy.world 2 points 3 weeks ago (1 children)

I'm inclined to disagree but perhaps I'm just jaded by prior entries built against that engine. With that said, it's pretty unique to starfield that curiosity is never rewarded in this supposedly vast universe.

[–] SkyezOpen@lemmy.world 3 points 3 weeks ago (1 children)

The story was actually pretty interesting. The mechanics are... Decent. The game outside of the main quests? Don't even bother.

Oh and fuck settlements and shitty load screen space travel. I loaded up elite dangerous just to feel like I was actually in space for a minute.

[–] vikingtons@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

I found some of the side stories to be a bit more compelling than the main one. the movement and action felt a little bit better than fo4.

The settlements thing is wild. How could they have you sink any time into that when the game pushes you repeatedly towards NG+?!

And I love how the highest difficulty just makes everything into a bullet sponge. Nothing besides that feels more difficult; enemies aren't more cunning, aggressive or accurate. Stealth and speech checks felt pretty much unchanged.

I think the ship combat and boarding could be spun off into a standalone mini-game. NMS is a clunky, goofy time but it's funny how it managed to get interplanetary travel down on day one.

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