this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] dabu@lemmy.world 69 points 3 weeks ago (13 children)

First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don't think it was the first game with that mechanic but the most influential one

[–] GeneralEmergency@lemmy.world 16 points 3 weeks ago (4 children)

Operation WinBack from 1999 is considered the first third person cover based shooter.

[–] sirico@feddit.uk 12 points 3 weeks ago (2 children)

This is true but Gears popularised it

[–] Ragnarok314159@sopuli.xyz 1 points 3 weeks ago (1 children)

Showing my age here, but what’s the difference between hiding behind cover in Gears of War vs what we did in LAN parties for UT or Wolfenstein 3D?

[–] sirico@feddit.uk 2 points 3 weeks ago

Snap to asset change camera angle Vs jiggle peak

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