this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Ageroth@reddthat.com 6 points 3 weeks ago (7 children)

The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin's Creed was 2007, Adventure was 1980

[–] smeg@feddit.uk 2 points 3 weeks ago (6 children)

Which Zelda games were open world (before BotW)? I've always found them annoyingly linear.

[–] subignition@fedia.io 9 points 3 weeks ago (5 children)

The original Legend of Zelda. You had a large open overworld to explore, and IIRC could do many of the dungeons in any order.

[–] prettybunnys@sh.itjust.works 2 points 3 weeks ago (1 children)

Which Zelda game WASNT open world???

[–] subignition@fedia.io 1 points 3 weeks ago

Skyward Sword in particular was pretty linear despite technically having a literal 'overworld' of sorts.

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