this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] TheMinions@lemmy.world 14 points 3 weeks ago* (last edited 3 weeks ago) (13 children)

Assassin’s Creed and the Open World Gameplay design. It definitely existed before then, but after AC came out, it felt like every RPG switched to the open world map.

[–] Summzashi@lemmy.one 26 points 3 weeks ago (1 children)

I feel like GTA planted that seed waaayy before that. I remember open world games being followed by "like GTA". Assassin's Creed was no exception.

[–] TheMinions@lemmy.world 6 points 3 weeks ago

Valid point. I forgot about GTA since that was one of the few banned games in my household.

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