this post was submitted on 13 Aug 2024
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[–] nanoUFO@sh.itjust.works 41 points 1 month ago (18 children)

That doesn't feel like the true reason that happened. Feels more like performance issues.

[–] Hotspur@lemmy.ml 24 points 1 month ago (13 children)

It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

All relative I guess.

[–] glitchdx@lemmy.world 2 points 4 weeks ago (1 children)

speaking as a warframe player, i disagree with your first point.

[–] Hotspur@lemmy.ml 2 points 4 weeks ago

Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.

But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.

I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.

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