this post was submitted on 10 Aug 2024
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Gaming

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[–] Count042@lemmy.ml 12 points 1 month ago (5 children)
[–] HarriPotero@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (3 children)

I must admit I've never seen or played these. They might be a bit too new for me. I listened to an interview with the game designer on the retro hour a while back. It sounded intriguing.

Would you care to give an elevator pitch on why these are must-play?

[–] Count042@lemmy.ml 2 points 1 month ago (2 children)

The open world concepts for each level.

The story is found and told through other characters. A lot of the story is shown rather than told.

Thief 3 has the most horrific level design ever in the orphanage. A game review had a review (really more of a worship piece) just on that one level. (I think this is the review: https://www.pcgamer.com/journeying-into-the-cradle-in-thief-deadly-shadows/)

The stealth mechanics actually require stealth and are multivariate. Most stealth games stealth systems now are actually less advanced.

They're great games.

[–] Jeanschyso@lemmy.world 1 points 1 month ago

They invented sound bouncing off walls as a mechanic to make Thief. Truly a trendsetter

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