this post was submitted on 02 Aug 2024
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I love the concept, but how would this play out? Servers cost money to operate and maintain. And publishers aren't interested in losing control of an IP or supporting them indefinitely.
So what is the goal here? Single player mode? Old school LAN partys?
Some sort of playable experience after official support has ended. The proposal doesn't specify what that has to look like because different games might require different solutions.
It can be a single-player mode it can be dedicated servers or p2p with an open api for third parties to handle matchmaking. It can just be adding bots.
And sometimes it just means removing always on DRM. A lot of games would be perfectly playable offline if it wasn't for that.
Dedicated servers, or anything else that requires ongoing financial input from the publisher\developer is explicitly not put on the table as an option, as that would be unreasonable, and likely impact indies far worse that AAA studios.
The demand is that the game be left in a fully operational state, or be provided with the means to make that possible (server binaries, online-drm removal).
I meant dedicated servers in the sense of developers releasing the server binaries for the community to host and operate.
My previous comment was easy to misunderstand in that regard, as the term describes a UX flow more than making a technical distinction