Rimworld

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A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes

Only posts related to Rimworld

Also check RimWorldPorn Lemmy / Mbin

We follow the rules of the lemmy.world server and the rules of the ludeon forum

Modest self promotion is allowed, for instance videos of interesting or funny in-game events

founded 1 year ago
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submitted 4 months ago* (last edited 4 months ago) by moosetwin@lemmy.dbzer0.com to c/rimworld@lemmy.world
 
 

this is actually going on right now in my save and I am having much fun

for those with poor eyesight, the meme says: my lone sanguophage scrambling to search for a cure as all of my colonists are slowly taken over by The Cube

titles I thought of while making this meme:

  • highway to hell
  • hello distressingmemes
  • Nightmare Scenario
  • you will be next
  • i'm making the final cut, it's down to the wire
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I'm looking for a mod that'll let me set up a master list of work bills that can be done by multiple pawns across multiple workstations without having to edit the bills list of each one. Does this exist?

I currently use a mod (one of Dub's I want to say?) that can clone and link bills, but you still have to set up each workbench individually and remember to link anything new you add so it still gets tedious in a large colony. Something used to do this iirc, possibly Fluffy's Colony Manager, but I'm sure it didn't in the previous verstion or two and I've only started getting into 1.5 in the last week so I'm not sure if anything new has popped up.

Alternatively, if this isn't already a thing and anyone's up for making it I'd be happy to throw some money your way.

Thanks.

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for anyone ootl, the original wall light mod had the clickbox for the object cover the wall, whereas the base game one has it in front of the wall

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I did a void provocation and kept my colonists grouped together. Then traders arrived and the revenant spawned inside the area of my proximity detector

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rookie mistake (lemmy.dbzer0.com)
submitted 4 months ago* (last edited 4 months ago) by moosetwin@lemmy.dbzer0.com to c/rimworld@lemmy.world
 
 

I spent 40 minutes looking for a specific image from a guy asking on reddit about why his fridge was overheating (due to a steam geyser) but I couldn't find it

I thought they were called geothermal vents until right before posting so here's the alternate reality version of this meme

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submitted 4 months ago* (last edited 4 months ago) by Deceptichum@sh.itjust.works to c/rimworld@lemmy.world
 
 

It started 26 days ago, I've had to bring in my scores of animals and slaughter 4/5s of them just to ration out the hay I had. Construction has begun on two internal farms to supply more hay, currently feeding everything off of my very generous mushroom farm.

I can't even bring myself to upgrade my monolith because I'm almost wiped out by a bit of cold water. My long term plan is to create a clone army of bionic super soldiers to help defeat the anomalies as we embrace madness. Instead I've got a friendship ranch full of badly specialised pawns.

Does anyone know if there's a mod to extract genes from anomalies to implant them into my pawns? I know about the spine, but after some extra fun to be gained from studying them.

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For how long should spoiler indicators be used? (From release date)

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Is a spoiler warning like this enough to warn us not to look at content, or should spoilers be behind a NSFW tag?

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the chart is the highest cover values in the game for non-anomaly items, from the rimworld wiki

I altered the rimworld screenshot to move the cover effectiveness text to the top but I didn't alter any of the data

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I used current-tense and past-tense in the same sentence, too late to redo it now

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it's been a few quadrons for kaleun on the rim. it's a bit crowded now, 9 people and 8 mechs living in a couple of shacks... but we'll have to make due for now. she's a hard worker, sanguine, has a bunch of hobbies with no time to work on, but at least she's passionate about them :)

(random plus generated, looking for passion in social & intellectual - this was roll 9900)

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🚨 SPOILER WARNING: Read ahead at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨

This Anomaly preview talks about the new rituals you can perform and the followers of the void.

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submitted 5 months ago* (last edited 5 months ago) by TheVillageGuy@lemmy.world to c/rimworld@lemmy.world
 
 

I'm allowed to mine one mountain tile for 120 days. After that I'm on my own. Started with 2000 wood and basically all other resources relative to 8 starting colonists instead of 3. Using a mod that allows me to call for trading ships. My goal is to make a ship and get all 8 starting colonists to survive

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🚨 SPOILER WARNING! Reading this preview blogs WILL SPOIL some of the content in Anomaly. Read at your own risk! 🚨

Anomaly preview #2: preview

Anomaly releases on April 11, 2024 - that's in two weeks!

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For years I've been looking for a mod that does a simple thing - showing the resources needed for all placed construction blueprints, ideally in parenthesis on the vanilla resource list next to the corresponding resource.

I'm tired of selecting all the placed floor tiles and then multiplying it by the number of resources per tile by hand. Especially because you can only select a limited number of entities at once. You have to fiddle around with the camera to section of portions of your blueprints if they exceed this limitation. It would save a lot of hassle for larger builds if the number of resources in construction or production queue would be visible at a glance.

Additionally the aproximate amount of days your food will last should also visible on the resource list.

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The main mod for this colony was Vanilla Factions Expanded Empire which greatly improves the Empire. I think I got my main pawn to Archcount.

One of my design goals was no rectangular rooms which I think I achieved. The rooms in the bottom left were intended to be guest rooms for royals so they'd be fairly copy and paste aside from colour scheme.

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I'd like to use a mod that allows me to create crafting bills that only trigger when I have more than X resources in storage. As an example, if I set up a bill that requires 4 Components, I'd like to set a limit of 50 Components, so that items only get crafted, if I have more than 50 Components in storage. Does anyone know of a mod that allows this constraint to be set?

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Teaser for new expansion

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A while back, my brother and I tried out a colony with the multiplayer mod, but it didn't really work very well. We never really got past the first few in-game days because it didn't seem like there was enough to do to keep two people engaged, so either one person was handling everything while the other sat around, or we were stepping on top of each other.

I'm thinking of trying it again but with a multi-colony setup where we can each do our own thing, but still be able to assist the other when needed with combat support or exchanging resources/colonists and whatnot. I'm still a little concerned that it wouldn't be that much different from playing our own singleplayer games in parallel.

Anyone got any good ideas or tips for setting up an enjoyable multiplayer game?

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