Path of Exile

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Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".

Game is available on PC, Xbox One, PS4.


Settlers of Kalguur (3.25)

Starts 2024-07-26 21:00 (GMT)
Ends 2024-12-10 21:00 (GMT)

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founded 1 year ago
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Private Leagues for Path of Exile: Settlers of Kalguur are now available!

Those of you who are planning to play in a Private Settlers League at launch are now able to create them beforehand. Click here to set up your Private League (don't forget to double check the start time of your league upon creating)! Please note that you won't be able to participate in these events until they officially launch on July 26th (PDT).

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My stash tabs are saved

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I'll be trying SSF for the first time next league and I'm looking for a guide, though not a full-fledged one, but something more akin to small tips and tricks to have an easier time in SSF, how to build your character to accomodate whatever equip you drop or manage to craft, for example.

I was planning on playing ED Occultist as it can get pretty tanky with decent clear speed even on just rares, but the uniques I'm looking at can get chanced which would be a welcome addition.

My main doubt is about six-linking... should I just abandon the idea? lol I remember trying several times and it always took a pretty hefty amount of fusings, though I've been always lucky since the one that took the most was just shy of 1000, which is something in trade league, but I bet it will be much more difficult to accrue in SSF

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Background #PoE (Path of Exile) is an ARPG similar to Diablo 2/3/4 or Last Epoch.

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submitted 2 months ago* (last edited 1 month ago) by BrikoX@lemmy.zip to c/pathofexile@lemmy.zip
 
 

In this post we will compile all the Path of Exile: Settlers of Kalguur teasers as they're posted. The most recent will always be at the top.

In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements.

In the Settlers of Kalguur expansion, you can once again unleash Sacred Wisps from the Viridian Wildwood!

Video: Settlers of Kalguur Teaser: Endgame Encounters

Opening Boxes is fun! In 3.25 Valdo's Puzzle Boxes are more common!

Video: Settlers of Kalguur Teaser: Valdo's Puzzle Box

You can now hover any map on the Atlas to see what Divination Cards can drop in that map!

Video: Settlers of Kalguur Quality of Life: Atlas Divination Card Hovers

In 3.25 Simulacrums have less waves and more opportunities for unique rewards!

Video: Settlers of Kalguur Quality of Life: Simulacrum

We're changing the Bandit Quest rewards in Act 2.

Video: Settlers of Kalguur Teaser: Bandit Rewards

In 3.25, we're adding a 6th Map Device slot.

Video: Settlers of Kalguur Teaser: 6th Map Device Slot

Sister Cassia has discovered a new Blight Oil which will allow you to anoint new secret notables!

Video: Settlers of Kalguur Teaser: New Amulet Anoints

The range you can pickup items in 3.25 has been increased!

Video: Settlers of Kalguur Quality of Life: Increased Pickup Range

In 3.25 Pinnacle and act bosses now have static life bars!

Video: Settlers of Kalguur Quality of Life: Static Life Bars

Item quality on Armour and Weapons are now multiplicative!

Video: Settlers of Kalguur Teaser: Multiplicative Item Quality

We've reworked Item Quality! The rarity of the item is no longer relevant when applying quality currencies to non-unique items, instead it is based on their item level.

Video: Settlers of Kalguur Teaser: Item Quality Change

In Path of Exile: Settlers of Kalguur you'll no longer need to click waypoints to activate them!

Video: Settlers of Kalguur Quality of Life: Proximity Waypoints

In the Settlers of Kalguur expansion, you can now start Harvest encounters with just a single action.

Video: Settlers of Kalguur Quality of Life: Harvest

In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.

Video: Settlers of Kalguur Quality of Life: Reservation Skills

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submitted 3 months ago* (last edited 1 month ago) by BrikoX@lemmy.zip to c/pathofexile@lemmy.zip
 
 

We're in the third month of the Necropolis League and you may be wondering about the timeline for our next expansion. In today's news post we'd like to give a short update on that matter.

We're currently looking at a late July release for the 3.25 expansion. Like the Necropolis expansion, we expect the 3.25 launch to happen simultaneously on PC and Consoles. This means that you have plenty of time to complete your challenges in the ongoing Necropolis League if you were planning on doing so.

We'll reveal all the details live during the GGG Live event around the middle of July. Stay tuned!

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During Playstation's State of Play Showcase, we announced our console plans for Path of Exile 2. Check out the trailer below!

Video: Path of Exile 2: Console Trailer

Path of Exile 2 introduces an exciting new feature: couch co-op. It is something we have wanted to do for a long time. Action RPGs are a genre that are way more fun with friends, and it’s even better when you can play in the same room together!

Path of Exile 2 is also introducing full cross-play and cross-progression on all supported platforms. Play with your friends on other platforms, or move from console to PC without losing any progress!

Watch the deep-dive video below to learn more about Path of Exile 2 on consoles as well as improvements we're making to new users' experience.

Video: Developer Diary: Redefining the Console Experience in Path of Exile 2

While the new Early Access date for Path of Exile 2 is still to be announced, you can expect it to start simultaneously on multiple platforms by the end of this year. Stay tuned!

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submitted 4 months ago* (last edited 1 month ago) by BrikoX@lemmy.zip to c/pathofexile@lemmy.zip
 
 

As you collect corpses for the mysterious Undertaker Arimor in Path of Exile: Necropolis, the mood is set perfectly by the accompanying soundtrack. Check out the tracks composed and produced by Michael James Collier and directed by Kamil Orman-Janowski in the videos below!

Path of Exile - Necropolis (Trailer Audio)

Path of Exile (Original Game Soundtrack) - Arimor

These tracks, along with the rest of the Path of Exile Extended Digital Soundtrack, are available for download with the purchase of any Supporter Pack here.

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submitted 4 months ago* (last edited 1 month ago) by BrikoX@lemmy.zip to c/pathofexile@lemmy.zip
 
 

Our Senior Narrative Designer, Matt, has taken a moment to reflect on writing for Necropolis League. Here are his thoughts.


Many have noticed that the lore of Necropolis league is a bit different. I always try to do something different or experimental with each new addition, and this time, when faced with the art for an old undertaker, I asked the question, "What if this guy doesn't want to tell you what he's up to?"

Almost immediately, his personality came into focus. Compared to the last few leagues, where the Karui or the Maji had a spotlight and it was a rare opportunity to deep dive into those cultures, here we encounter a man who is intentionally very cagey and evasive. He even catches himself when he starts to monologue, and cuts himself off. At other times, if he realizes he's accidentally said a little too much, he rambles and diverts. 'Zoomy' players are his best friends. He actually prefers you just keep killing and don't ask questions.

And yet, if you're really perceptive or dedicated, you can start to piece together some idea of what he's doing, who he is loyal to, and where he might fit in the world of Wraeclast. This kind of subversion was quite fun to write—especially the easter eggs—but I'll take a cue from Arimor and remain cryptic on this one. I do have to give a shoutout to our amazing voice actor, Cameron Rhodes, who brought Undertaker Arimor to life—no pun intended. Arimor's voice and mannerisms feel right out of classic horror films, perfect for a man who hangs around in a graveyard doing nefarious things. Just like the Undertaker himself, I'll leave the rest up to your imagination.

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What We're Working On (www.pathofexile.com)
submitted 5 months ago by BrikoX@lemmy.zip to c/pathofexile@lemmy.zip
 
 

Hi everyone,

Thanks for all the feedback and bingo cards.

To get straight to the point of the improvements to the league, here's what we're currently doing today in the studio. Our hope is to get each change out as soon as it is ready.

Area to Area or Map to Map gameplay:

  • We will be allowing you to itemise corpses as they drop, so you can choose to collect the corpse or itemise it for free. As a result itemising corpses in all contexts will now be free, as opposed to the 1 Chaos Orb it currently costs.
  • Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
  • We will be increasing the amount of Collectable Corpses and Allflame Embers dropping relative to difficult mods substantially.
  • We will be further increasing the amount of Allflame Embers dropping additionally to the above.
  • We will be adding new Allflame Ember packs that are more rewarding.
  • We will be revising the rewards and pack sizes from existing Allflame Ember packs in Endgame to make them substantially more rewarding also.
  • We will be making the Devoted Modifiers more rewarding, notably the ones that are granting Currency Items.
  • We are lowering the danger of the more dangerous modifiers especially at Endgame.

Grave-Crafting:

  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
  • We are increasing the chances of many of the rarer crafts like Fractured Modifiers and Mirrored outcomes significantly.
  • We've removed the "Tiers" from most of the crafts. They'll now have the values of the existing highest tiers always. For example, instead of being able to get 200% or 500% increased chance for Lightning Modifiers, it will now always be 500%.
  • We have taken all the crafts that affect the Modifier Rating and compressed it into a single craft that affects all modifiers, instead of being type specific. This will not affect existing crafts you have, those will stop dropping and the new one will start dropping once it's deployed.
  • You will be able to directly use Coffins on your List of corpses in your Morgue panel instead of trying to find them within the Morgue. Ctrl+F will go to the Search (Currently must be clicked).
  • We will be sorting crafts by their type, instead of by level, making it much easier to find crafts that affect a specific type of modifier, like Fire Modifiers.
  • The grave-crafts that reroll Sockets and Links have been significantly buffed.

There is a lot more happening in between the cracks but instead of me getting into all of that I am focusing my attention towards getting the fixes ready faster as that's what is more important! I will update more as we are making more changes.

This is just what we're immediately working on and will do more as soon as it's needed and we have resources available. The long weekend here unfortunately cost us the capability to respond to larger changes as fast as we'd like and a huge lesson going forward is to make sure we don't deploy expansions on public holiday weekends as we don't have the personnel available to make changes as fast as we want.

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