osu!

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Community has been moved to !osu@discuss.tchncs.de

osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu! Tatakae! Ouendan and Elite Beat Agents.

founded 3 years ago
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Invidious link: https://invidio.xamh.de/watch?v=6cEH13V9STE

This seems to be a weekly thing now, so I'm going to stop posting it here. If you want to see it you can just subscribe to the channel after all.

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Highlights (marked in yellow on the changelog page):

Editor

  • Add option to create a new difficulty as a copy of an existing difficulty

Framework

  • Target .NET 6.0

Multiplayer

  • Fix multiplayer spectator usually not progressing to the results screen

Overlays

  • Show pinned scores on user profiles

Platform

  • Add support for Android pointer capture

Results

  • Show performance point breakdown in extended details

Also, mod multipliers were removed in 216.0 and added back in 217.0. This weekend discussions will be held on Discord where more insight will be given about what is planned for mod multipliers in the future.

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Highlights (marked in yellow on the changelog page):

Audio

  • Add cursor 'tap' audio feedback

Editor

  • Add ability to create new difficulties from within the editor

Framework

  • Move to event based text input (Probably fixes all issues related to text input)

Gameplay (osu!)

  • Add "Aim Assist" mod
  • Add "Alternate" mod

Gameplay (osu!mania)

  • Add basic touch input support for osu!mania
  • Add "Hold Off" mod (no long notes)

Platform

  • Lock screen orientation to landscape on mobile phones
  • Fix the game overlapping notches and punch-hole cameras on mobile devices

Song Select

  • Add basic tooltip for leaderboard scores
  • Add audio feedback to song select 'random'

Spectator

  • Fix spectator occasionally getting stuck before reaching the results screen
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2022.128.0 is just a hotfix release so I linked the changelog for 2022.127.0

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1207.0 is mostly a hotfix update

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