Modded Minecraft

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The Blocky, Modded Side of Lemmy

Rules: -Play nicely with others here

-Discussion should be at least somewhat related to modded Minecraft and all that entails

-Self-promotion is allowed within reason. Don't go overboard!

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There was also two skeletons and a regular zombie close by.

Sorry for the weird aspect ratio, I play in split-screen.

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Create Aeronautics, along with other mods from the "Create Simulated" family, are addons for Create that push the mod into the realm of physics. This video talks about the state of the mods, what to expect, and some teaser clips and pictures.

There was also a blog post by the creators themselves that contains some of the same information and teasers, if you prefer that format.

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I needed a rotational speed controller, if you were wondering

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from the modpack supersymmetry

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Hello, I was experimenting with tekkit 1.2.5 but I have encountered a problem with Nuclear Control, so the wiki told me to download another version. However, the original link on the ic2 fourms is no longer working, so I'm asking if there are any alternative or backup downloads of that mod.

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I've been wanting to get back into e2e for a while, and new options has appeared since the last time I've played e2e. I heard a lot of good things about enigmatica 2 expert extended such as better balance and more content, but I've also heard a lot of people complaining about it being "unfun" and too tedious and diverges too much from e2e. I've also heard about enigmatica 2 expert unofficial, which is allegedly closer to the "original" e2e but with updated mods, but it doesn't seem very active at the moment, and the original e2e just got a big update (a few months ago lol). I'm not sure which one to choose so I came here to look for opinions on the three packs.

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Not sure why it wasn't before, to be honest, but at some point that setting got changed.

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On time as always, our monthly "What Are You Playing?" post! Whatcha all doing, fellow blockheads?

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Curseforge

Atlauncher

Discord

From the creator of Brass and a couple other reasonably successful modpacks comes an entirely new experience: Rotary Skies!

You wake up and look at your floating rock of dirt. It seems so familiar, somehow, but then a massive meteor screams through the sky overhead. Welcome to Rotary Skies!

Rotary Skies is the authorized Rotarycraft-centered Skyblock modpack. The start seems similar enough, but as soon as you get steel, a whole world of engines, gearboxes, grinders, pumps, and centrifuges opens up!

Work through over eighty quests as you go from cobblestone generators to fusion reactors! The quests guide you but don’t hold your hand. They’ll tell you what you need to do next, but not exactly how. In Rotary Skies, the “how” is the fun part!

There is no sieving in this modpack! What are you, some kind of caveman? No, until our liquefaction machines and centrifuges are up and running, we hunt for ores in the nether, like men (or other strong, mighty genders)!

We also keep bees, and by “keep bees” I mean selectively-breed and genetically-modify bees in our quest for the uberbiene: the ultimate bee! We’ve also got trains and stuff, so that’s cool.

Eventually the day will come where we will obtain the elusive and mysterious Crystal, allowing us to escape from our Sky Island and into pocket dimensions of our own creation, full of resources and incredible creatures.

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This mod caught my eye. It's similar to a plugin that was on a server I used to play on. Nice to see it as a proper mod instead of a plugin. It's pretty configurable and could be a good addition to the right modpack.

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It's an authorized port, and it looks like most of the cart stuff has made it over.

Modrinth

Curseforge

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New month, new post! Spill it, peeps. What have you been up to?

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as per the title, I updated MB to 2.6 via ATLauncher. There was no indication that a mod (if not multiple, I haven't cross-referenced it yet) was removed from it. I don't even seem to have backups (stupid of me, I know. I've just gotten used to automatic backups I suppose) so that I could revert, reload the world to restore my stuff, close, re-upgrade and add colossal chests back in...

Be careful when updating modpacks. I think I'll need to start looking at the change logs from now on.

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Hey guys. I just recently found out about prism launcher and shortly after that it was forked from mmc. I'm now wondering what you guys prefer for playing Minecraft on Linux. It feels like mmc hasn't been updated in a while so I was thinking about trying out prism.

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More pics

Early game. Covers some of the old-school skyblock stuff.

Forestry, Railcraft, and other miscellaneous machines like the printing press

Later Rotarycraft machines as well as a touch of Reactorcraft, Minechem, and Mystcraft

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The Create machines are sneakily powered by a waterwheel, whose water source is dispensed / picked up with a button press, along with the one for bulk washing. And ooooh boy it was fun to figure out how to make it fit and look decent.

Mods used:

  • Create
  • Farmer's Delight
  • Cooking for Blockheads
  • Botany Pots (for growing crops)
  • Croptopia (cooking utensils on oven)
  • Decorative Blocks (supports)
  • Another Furniture (shelves)
  • Supplementaries (cog blocks)
  • Quark (spruce chests)
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Server performance is not very good with so many mods, and I have been looking into ways to fix this. One of the latest comments on the ATM8 page on CurseForge is from XZot1K, and says the following:

After lots of testing I resolved most of my issues by installing the following mods to the server (Ensure to install the correct versions, as of writing this the version is latest of each for 1.19.2):

https://www.curseforge.com/minecraft/mc-mods/too-fast

https://www.curseforge.com/minecraft/mc-mods/smooth-chunk-save

https://www.curseforge.com/minecraft/mc-mods/chunk-sending-forge-fabric

https://www.curseforge.com/minecraft/mc-mods/packet-size-doubler

These mods will resolve larger packet disconnect issues, chunk lag, and irregular movement rubber banding.

In addition to these, for further improvement, set the tick rate to -1 in the server.properties file.

Paste the following into the bottom of your "user_jvm_args.txt" (change the 6GB and 256m to your liking


Xms must be less than Xmx):

-Xmx6G -Xms256m -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=32M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true

Please note that while these additional mods do work on the client the major improvement comes from the server-side.

I've already used those jvm arguments, but I didn't look for performance mods before. Now, after fiddling a bit around with them, the server feels much snappier (and I don't have to install anything client side)! I'm hosting on Azure, with a Standard D2s v3 (2 vcpus, 8 GiB memory) VM, and when I would do a /home from a far away place it would take a few seconds to load. Now, it's almost instantaneous! Thanks XZot1K! :)

The server also used to crash whenever multiple people entered the Nether, but I haven't been able to test this yet with the new configuration.

If you have any tips to improve performance, please share them here :)

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Meet the new forge, same as the old forge. Forge has been forked, with the majority of forge's developers moving over to the fork, NeoForge. They hope to implement some major improvements come 1.21 and maintain compatibility with Forge mods on 1.20.

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