Yu-Gi-Oh! Master Duel

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A place to discuss the virtual card game Yu-Gi-Oh! Master Duel.

Feel free to post replays, ask gameplay questions, or post your favorite Yu-Gi-Oh! art or memes!

Getting Started

For those who have never played Yu-Gi-Oh! before, I recommend reading the official rulebook.

For slightly more advanced players wondering why an interaction happened the way it did, brush up on PSCT.

Resources

Rules

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  2. Follow the Lemmy.world TOS
  3. Self-promotion is encouraged, but don't spam posts advertising yours or others' content

founded 1 year ago
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Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

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Just this week, I've come back to Master Duel after being absent for several months. One thing that has hit me like a truck, much more than during previous hiatuses, is just how rude most decks are - even casual strategies, such as Dark Magician. As an example, I was playing on the ladder against someone running a Stardust deck, and just going through my regular effects (Circle, Combination, Soul + Dragon Knight, Magician's Right-Hand, Ebony magicians, Rivals, etc) was enough to shut down my opponent every time they tried a new play. Osiris forbid I actually went for a full combo with Apollousa or Dragoon or any number of other bothersome negates. I actually felt bad for them, their fun was effectevely being prevented by my regular plays, even running a fairly low power deck.
This brings me to the discussion - is it really okay for Yu-Gi-Oh to be this toxic as a game? Other TCGs and CCGs tend to not be nearly as bad in this regard. Is it really okay to expect your opponents to accept that being fully shutdown is just a normal part of the game?
Lastly, how do you guys feel about how long it takes to make a play in Master Duel? I'm always worried that my opponent is getting bored after the 10th card activation.

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Also available in card sleeve form, I guess. He just looks happy to be there.

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This guy gave SPYRAL a hand rip combo, leaving them with 1 topdeck card that you chose for them to draw. When they pass back to you, you can OTK with Accesscode, too.

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Cards to be Limited

  • Runick Fountain (-1)
  • Mathmech Diameter (-2)

Cards to be Semi-Limited

  • Cynet Mining (-1)
  • Tempest, Dragon Ruler of Storms (+1)
  • Pot of Desires (-1)
  • Quick Launch (-1)
  • Chaos Space (-1)
  • Purrely (-1)
  • Purrely Delicious Memory (-1)
  • Labrynth Stovie Torbie (-1)

Cards to be Unlimited

  • Zoodiac Drident (+2)
  • Lyrilusc - Cobalt Sparrow (+1)
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This has been one of the most enjoyable events so far. The power level is basically perfect, and even though they're pushing Nouvelles, they don't feel oppressive either.

I've had a lot of fun playing Megaliths, personally. Being able to quick-effect summon a pop 3-5 and a bounce 3, along with a targeting negate is so good in this event.

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submitted 1 year ago* (last edited 1 year ago) by cheerjoy@lemmy.world to c/masterduel@lemmy.world
 
 

Tearlaments and Spright still getting hits. Diablosis and Tear hits seem to confirm leaks about the new Kashtira cards being in the next pack.

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We're getting the next wave of Kashtira support.

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submitted 1 year ago* (last edited 1 year ago) by cheerjoy@lemmy.world to c/masterduel@lemmy.world
 
 

Numeron got the Eldlich treatment

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Rescue Ace coming

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I don't like shorts, but that's how he did it this time. But we're getting Purrely.

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submitted 1 year ago* (last edited 1 year ago) by Jz5678910@lemdro.id to c/masterduel@lemmy.world
 
 

Coming August 31st

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Lots of new photon/galaxy eyes support.

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I was lucky enough to get it from the free pack they gave out. Looks sick

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submitted 1 year ago* (last edited 1 year ago) by Jz5678910@lemdro.id to c/masterduel@lemmy.world
 
 

August 10, Kashtira, Draco Slayer, Chaos Angel.

New Banlist also announced but not really deserving its own post because it's only one card. Kashtira Fenrir is semi limited.

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August 10, Adventure and Magikey.

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Excited to see what may be coming. Lots of speculation around this.

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I know everyone's probably looking forward to Kashtira or Dracoslayers, but I'm waiting for this so Labrynth can get rid of towers (and links)

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We're finally getting Kashtira, BUT we're not getting Arise Heart in this pack.

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Dracoslayer. Combos and replays featured.

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If anyone's looking to play a fun link deck, this is a good one to pick! Only takes 3 UR and has a lot of different plays it can make ✌️

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