Godot

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A community for discussion and support in development with the Godot game engine.

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founded 3 years ago
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From Larvita to Godot (gist.github.com)
submitted 11 months ago by testman@lemmy.ml to c/godot@lemmy.ml
 
 

post by reduz (Juan Linietsky)

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https://www.youtube.com/@Brackeys/about


Text version, thanks to @CorneliusTalmadge@lemmy.world:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

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reduz / godot_binding_system_explained.md

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Hi, given the recent news about Unity, I was thinking about Godot, and decided to try some Godot made games to support their developers, and incentivize others to consider Godot.

I'll wishlist your godot recommendations on steam or GOG. I can't promise to buy them all rn because I can't afford to buy many games at full price, so I might wait till there's a discount.

If they're available on Linux better, or at least run well on Wine or Proton.

Also, not so resource heavy because I don't have a last gen super gaming setup.

I'll be waiting for your recommendations. Thanks.

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Shafted (By: sundowns) (files.catbox.moe)
submitted 1 year ago by abc@lemmus.org to c/godot@lemmy.ml
 
 

Shafted is a free first-person puzzle game made by sundowns using the Godot engine. It contains 7 levels to complete.

Play it here: https://sundowns.itch.io/shafted

YouTube Mirror

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CBT Panic Emulator is a very short walking simulator about someone who experiences panic disorder.

Play it here: https://vaporshark.itch.io/cbt-panic-emulator

YouTube Mirror

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Military Conscription Simulator is a satire clicker game made by Skinner Space.

Play it: https://skinner-space.itch.io/military-conscription-simulator

YouTube mirror

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MMM (By: KiKO TOMAZ) (files.catbox.moe)
submitted 1 year ago by abc@lemmus.org to c/godot@lemmy.ml
 
 

MMM is a first-person turn-based shooter made by KiKO TOMAZ.

Download: https://kikotomaz.itch.io/mmm

YouTube mirror

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a long night is a simple, retro, high-score based FPS that tests your reaction time and aim in an infinitely generated world.

Game by austin merrick: https://austinmerrick.itch.io/a-long-night

YouTube version: https://www.youtube.com/watch?v=ocDNx9o5H7I

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